Let me just state something to start, because it's been wholly underrepresented so far: I did not bus this for fun. This was not an "event", or anything else along those lines. This was to see if I could shake the round up to listen to someone if they will, or will not metacomm about the round.
Metacomming is something that ever admin takes
incredibly seriously, they ruin rounds, ruin servers, and break one of the fundamental rules of how SS13 works, how information is transferred. It's disruptive to the game, but it's also
incredibly difficult to actually pinpoint down, especially with the fluid nature of voice chat. You more or less need someone to step forward and say what's going on, and oust their friends, which is a hard thing to do, and I deeply respect anyone who does it. So, if there's a suspicion of metacomming, it's taken seriously and it's an involved event. These things aren't recorded by default at all, it's just hearsay until some sort of staffmember sees/hears it themselves, or there's a recording (which doesn't happen).
Now, all of that out of the way, let's talk about what I did:
The entirety of what I did was spawn 7 stargazers in the southwest solar monitor-area. I did not create teleport effects, I did not cog anything, I did not place stargazers nor any clockwork items outside of that singular location.
That is all that I did that round.
As people could tell in the round, there wasn't a single cultist found. There was not any actual proof of any cult activities past those seven item that were smashed very quickly. They messaged centcom about this possibly being a prank, and I didn't respond to it, yes. However, remember this: I was in a voice chat that I was paying careful attention to for metacomming, I was the only admin online and had to do actual admin work during the round, I was also talking in the discord adminchat about this,
and talk in deadchat. Things pass me by, it happens, it wasn't that relevant to my actual task, so I didn't give it as much time as I ideally should have. I don't think that's the reason why people are pissed at me.
Next, I did actually offer to help people out who couldn't re-enter the round because they chose to cryo out preemptively (as it happens the can_reenter_round variable has been changed into a datum that I had to do some digging to find and adjust from there). I helped one person out, and also tried to make the ghost bar better, although it was late. I offered multiple times for people to come forward for help, and not enough people wanted help. I didn't purposefully ignore anyone or tried to ruin anything for anyone.
Now, let's look at it from a meta perspective:
The roundvote was actually 25 secret to 25 extended, and then the system chose extended. Meaning that a more chaotic greenshift, purely from a meta-perspective, is actually pretty reasonable to have. Obviously you guys don't have those numbers, which is why I'm just saying it.
I hate doing this, but I do actually have a right to do this as an admin, as previously mentioned by knouli, to do this. The timing and population numbers are resembling a more younger citadel, but the idea is still the same. Admins are allowed to turn extended into secret, and while that isn't
technically what happened, it's very similar in the disruptive nature of clockwork. Once again, I hate saying "I'm allowed too, neeer neer neer", but it's worth mentioning.
Now, the idea that suddenly players "lost out" on an extended round is... honestly just wrong. The next round was voted (roughly, I was a bit busy) 32-12 for extended-secret. When there's a significantly chaotic round, players lean more towards extended, and a more boring extended round leans the vote more towards secret.
As a side note, it's not always the best to look at raw numbers for rounds of How Many Secret vs How Many Extended, it's much better to look at how long a secret patch is, and how long an extended patch is, as well as compare to how that time normally votes. Three extended rounds and then three secret rounds sound, on paper, to be the exact same, but that could be 4:30 hours to 2:00 hours depending on the types of rounds, but, generally, extended rounds are longer than secret.
Somewhat wrapping up my point, let me just say something:
I'm not a furry, I explicitly don't erp, I don't vore, all of the things that make Citadel Citadel I don't participate in. This is just a fact of who I am as a person. The fact that I don't actively trash on any of those things (aside from the various joke), should tell you something about me. I want to help people and I want everyone to play fairly. I'm not going to say I didn't find this funny, but that was
never the point, I don't mess with people like this purely for a joke. I've been a staffmember for almost a year now, and nothing has changed about me. All that I ask is that you give me the benefit of the doubt.
Now, onto the specific comments (not including knouli as they rescind):
Owai wrote: ↑Mon Jan 06, 2020 9:04 pm
For several people, this absolutely -destroyed- any ounce of fun that they could have otherwise had on a normal extended.
I offered to help out in deadchat multiple times, and only two people responded of the multiple people who cryo'd out.
Also, you can still have fun, plenty of people have fun during high chaotic rounds. You're not one of those people, but that doesn't mean that there's nothing there for you.
Owai wrote: ↑Mon Jan 06, 2020 9:04 pm
Clock Cult and nukies are game modes that incite IMMEDIATE panic and preparation for war/TDM, you should not be bussing this kind of stuff for shits and giggles, and then tell all the people who cryo'd out of it that it's their fault for "overreacting" to something they just dealt with less than an hour prior. Sometimes, people need a break.
The only time I said "overracting" was in relation to the shuttle being called, I never said anything about the people cryoing. I never gave anyone crap for cryoing.
Yakumo_Chen wrote: ↑Mon Jan 06, 2020 10:14 pm
Justin's 'prank' confirmed the 'round type' to the hapless crew, given the crew had no other means to know it was a prank, after additional paranoia had already occurred within the round. It ended up wasting the hour of the round, which while some people got some laughs, more people were very upset about it and viewed it as a waste of their time.
As I mentioned before, this wasn't a prank. I don't know why people are saying this is a "prank", I never mentioned that
at all, I was pretty explicit that this was a bus, not an event or anything else.
Yakumo_Chen wrote: ↑Mon Jan 06, 2020 10:14 pm
It's not fair to say the players 'overreacted' when they shouldn't have a reason to otherwise. Spotting stargazers in any other scenario is an absolute guarantee of a clock cult existing, and it's an appropriate response to drive the entire station to maximum alert. You wouldn't expect the mass-cyroing players to wait around to see if it was real - the captain confirmed it to be the case, and there should be no reason to expect it isn't otherwise.
Something to remember with conversion antags in general:
Unless you are personally being attacked, or you have been drafted, as a regular crewmember don't actually have any obligation to hunt down conversion antags. As a botanist, you can just completely ignore a revolution going on, it's not relevant to your job. As a scientist, you don't have any server-side obligation to build a stunprod at the mention of a cultist, you can just keep working on, say, xenobiology. Non-sec crewmembers don't actually have any obligation to care unless they're breaking down the door, killing your friend, or summoning a god at that time.
Putnam wrote: ↑Mon Jan 06, 2020 9:36 pm
clock cult is kinda that bad. it's the worst TDM mode by far because unlike all the other ones it drags out
explicitly, being impossible to end before ~50 minutes in (when the Reebe assault occurs)
This is honestly what I feel like hits on the heart of the matter:
People are not angry at me personally, but angry at clockwork cult by way of me. There was an admin who gave the feeling of a clockwork round, and therefor that's bad.